Date
Wednesday, October 14, 2026
Time
1:15 PM - 2:05 PM
Location Name
Educator Playground (G-P Atrium)
Name
STEM in Action: Hands-On Learning That Sparks Curiosity and Problem-Solving
Description

When students design, build, test, and revise, STEM learning becomes authentic and memorable. In this session, participants will engage in hands-on STEM experiences that integrate technology, collaboration, and real-world problem-solving. We will model classroom-ready challenges that encourage curiosity, design thinking, and persistence across grade levels. Examples will include maker-centered tasks, interdisciplinary STEM connections, and technology-rich strategies that help students move from consumers to creators. Participants will reflect on how these experiences can be adapted for different contexts and learner needs. Attendees will leave with practical lesson ideas, implementation strategies, and a stronger understanding of how technology can deepen hands-on STEM instruction.

Session Type
Educator Playground
Track
STEM/STEAM
Secondary Track
Creativity and Design
Primary Audience
Elementary/Middle School
Secondary Audience
General Educators
Fall Conference Strands
Educate
MA DLCS Strands
Digital Tools and Collaboration, Computing Systems, Computational Thinking