Esports has emerged as one of the fastest growing segments in global entertainment, with a worldwide audience of over 640 million in 2025 and projected revenue of $3.3 billion in 2026 . As K-12 districts and higher education institutions increasingly invest in esports programs, educators are now seeing esports as a vehicle for skill development. Esports is not simply about competitive gaming, it is a platform that encourages workforce development taught through the lens of gaming. This session will explore how scholastic and collegiate esports programs cultivate transferable career skills that align with the evolving digital entertainment economy. Participants will learn how students develop practical expertise in broadcast production, content creation, event management, and more. Attendees will leave with newfound knowledge of they can position their own esports programs as workforce readiness initiatives that prepare students for careers in the modern digital economy.